local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133101108
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 108001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 1404.169
L3_1.y = 212.183
L3_1.z = 1021.302
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.point_type = 4002
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "gather"
L3_1.exp = 3
L2_1.explore = L3_1
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 108002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 1607.103
L4_1.y = 206.996
L4_1.z = 1143.022
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 19
L3_1.point_type = 4002
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.name = "gather"
L4_1.exp = 3
L3_1.explore = L4_1
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 108003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 1393.948
L5_1.y = 233.25
L5_1.z = 1245.33
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.point_type = 4002
L4_1.isOneoff = true
L4_1.persistent = true
L5_1 = {}
L5_1.name = "gather"
L5_1.exp = 3
L4_1.explore = L5_1
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 108004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 1442.931
L6_1.y = 255.545
L6_1.z = 1296.501
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 291.393
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 19
L5_1.point_type = 4002
L5_1.isOneoff = true
L5_1.persistent = true
L6_1 = {}
L6_1.name = "gather"
L6_1.exp = 3
L5_1.explore = L6_1
L5_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 108001
L5_1 = 108002
L6_1 = 108003
L7_1 = 108004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
